Meet Sam. Our game is currrently in development and will launch soon.
Sam is going to help babies learn language skills and motivate kids with speech disorders to use their voices.
Here is a demo of Sayin' It Sam.
Here’s how you play the game:
1. Sam will ask, “What color is it?” for the object on the screen: train, dog, bird, butterfly, geometric shape or balloon.
2. Let’s say the object is a blue balloon. When your child says “blue” the balloon pops and Sam jumps up and down, claps and exclaims, “Good job!”
By the same token the train drives away, the butterfly takes off, the bird flutters, the dog catches the Frisbee, and shapes sparkle – with sound effects!
3. If your child has a hard time pronouncing “blue,” Sam will pause for a second and say, “Try again!” If the child is still unsuccessful, Sam will say encouragingly, “You can do it!”
Our games are developed to accept common speech patterns of early language learners.
So if a child says boo, buh, bwoo, buh-luh, loo, bah, for the color “blue,” Sam enthusiastically accepts this, too.
4. If the child does not respond, the game will go back to the beginning so your child can practice again.
5. Or you can assist children with speech disorders and/or your early language learners (8 months to 2 years) by pausing the game and practicing the word “blue” before tapping to continue.
Here’s how the game works:
* Our games use Dragon SDK software to recognize single word utterances and approximations.
* Our patent includes the use of phonological processing to modify the speech recognition code used in our games.
* When your child verbally pronounces “blue” the SKD software recognizes our accepted approximations, and the child is rewarded with animations and exclamations.
* We modified the code so that only common speech errors are accepted.
For “green” Sam accepts gee, geenuh, gween, gin,
keen, neen, deen and ghe.
Jane Tyler, M.S., CCC-SLP helped us define these common speech errors and gave us the phonological spellings.
Here's how you can help:
By answering a few simple questions at the beginning of Sayin’ It Sam™ we can gather data and measure the success of our game.
The analytics we gather will not only help us determine the effectiveness of the game in motivating speech from children, but will also help us improve the game's performance.
Our hope is that this technology will be adapted by other developers of assistive technology for the disabled.
Your support is greatly appreciated.
We respect your privacy.
We only collect information in the aggregate. We do not collect your - or your child’s - personal information.
When the game is downloaded onto your iPad, it will ask:
* Year of birth of your child
* Have autism? Yes or no
* Level of play – easy or difficult
That’s it! Nothing to personally identify your child. And you don’t have to answer, of course.
© 2016 Appropo Software LLC
The game will be free - balloons and shapes are included!
We are finished with beta testing and launch soon.